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Old Feb 03, 2007, 02:02 AM // 02:02   #1
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Exclamation SKILLS NEVER/WRONG USED BY HEROES - List all skill-bugs found here -

Never used by heroes of some players: (Skills he/she HAVE TO click manually)

- Inferno (never used by my personal heroes)

- Vapor Blade (never used by my personal heroes)

- Mending Touch (never used by my personal heroes)

- Steady Stance

- Blazing Finale (only used on self)

- Burning Refrain (only used on self)

- Signet of Rejuvenation (works for me)

- Flail (works for me, but they don't use it often)

- Rage of the Ntouka (never used by my personal heroes)

- Faithful Intervention

- Taste of Pain


------------------------------------------------------------------------


Skills wrong used by heroes:

- Fire Attunement (at beginning of a battle instead of 'all the time' like all other attunements <- important change imho. they don't do any damage the first seconds because of that)

- Charging Strike (only used when need of running speed detected - instead of an immediately use when recharged)

- Enraging Strike (same problem as above, some builds need the adrenaline)

- Zealous Benediction (in 9 of 10 times used when health ABOVE 50%... they should be smarter)

- Animate Flesh Golem (should have highest priority compared with other minions)

- Leech Signet (heroes only interrupt spells but they should interrupt signets too... at least (healing signet, healing spring, ...))

- Barrage (seems they only use it while fighting vs 3+ foes <- they should do it even while fighting vs only 1 foe)

- Light Of Deliverance (same problem as above... used only when 3+ allies are under 80% hp... in a test at temple of balthasar a monk with light of deliverance as the one and only skill did not heal me at all, I've died.)

- Heal Party (same "problem" as above, but because of the energy cost NOT important to be changed here)

- Dragon Slash (not that often used. they should use it immediately when recharged - everytime)

- Eviscerate (heroes use it to [re-]add deep wound... that's bullshit. they should do it everytime it's loaded)

- Glowing Gaze (sometimes used before Immolate/Searing Flames)

- Heal Area / Healing Circle (quite used too often, energy draining hero skill)

- Power drain (They use power drain when they're already on max energy)


------------------------------------------------------------------------


General Hero AI Issues:

- Spamming protection spells to HEAL allies

- Too early healing in general (but protection must be applied that early instead)

- Heroes don't care about exhaustion (should be smarter imho)

- "When in a full partyof heroes/henchies and only one human player, if the whole party is experiencing perpetual health degeneration (constant poison, disease, burning, bleeding...) the healers will refuse to heal themselves. They will constantly heal the human player and other Henchies/heroes, but will continue to degen until they kill themselves. The only way to prevent this is to ensure at least 2 healers in the party..."

to be continued. feel free to add other skills.

Last edited by Shady79; Feb 25, 2007 at 03:49 PM // 15:49..
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Old Feb 03, 2007, 08:15 AM // 08:15   #2
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Quote:
Originally Posted by Shady79
- Mend Condition (no use on himself, I think either on allies)
Mend Condition is usable on allies only. That said, I've seen the heroes use it fine.

Quote:
Originally Posted by Shady79
- Leech Signet (heroes only interrupt spells but they should interrupt signets too... at least (healing signet, healing spring, ...))
Leech Signet returns energy only if interrupting a spell IIRC, so it's only used for that. (This also applies to Savage Shot, they typically use only for spells, just like the enemy AI)

Concerning Barrage, I would have liked to see them spam it on recharge also, but oh well.

Dragon Slash - I believe the AI has some mechanic which deters them from very rapidly spamming skills for sake of preserving energy. Even though Dragon Slash is adrenaline-based, I assume this would apply to all types of skills.
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Old Feb 03, 2007, 08:23 AM // 08:23   #3
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Steady Stance- Never used in conjunction with Drunken/Desperate Blow. Or whenever about to be KD'd

Blazing Finale- Only used on Self

Any healing Spell- Used once 10hp is down. -_-

Glowing Gaze- Before Immolate/Searing Flames
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Old Feb 03, 2007, 12:21 PM // 12:21   #4
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No Star Alfur... you can use Mend Condition like Healing Touch... also on yourself.

Also, leech signet is primary interrupt, not primary energy gain.


I will always update my post. thx Jeff.

Last edited by Shady79; Feb 03, 2007 at 12:27 PM // 12:27..
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Old Feb 03, 2007, 12:35 PM // 12:35   #5
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[skill]Mending Touch[/skill]

[skill]Mend Condition[/skill]

I think you got the two mixed up, you have never been able to use mend condition on yourself.
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Old Feb 03, 2007, 02:30 PM // 14:30   #6
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oops you are right
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Old Feb 03, 2007, 06:32 PM // 18:32   #7
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Mostly, im annoying that heroes dont spam some skills as soon as they recharge. They should do so automatically.

There should be a "spam" command, in the same way there is "block skill" command.
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Old Feb 03, 2007, 06:48 PM // 18:48   #8
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My Melonni doesn't use Flail.

Also Searing Flames+ Glowing Gaze seems to be a hard combo for them.
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Old Feb 03, 2007, 07:25 PM // 19:25   #9
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my zhed uses Vapor blade just fine, and mending touch is used by any heroe whenever they are affected by a condition
My dragon slasher also does wonders...

I've hardly ever seen my monk heroes using signets (leech signet apart)
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Old Feb 03, 2007, 07:42 PM // 19:42   #10
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Quote:
Originally Posted by Shady79
Never used by heroes: (Skills you HAVE TO click manually)

- Signet of Rejuvenation
I have to disagree with this simply because in case of my heroes, it is not true.

Just today I tested some healing skills on Tahlkora against the Zaishen to see how she uses the skills under pressure. Signet of Rejuvenation was one of them and she used it often, even when she had her energy above 50%.
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Old Feb 03, 2007, 07:50 PM // 19:50   #11
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Burning Refrain is also used in the same way as Blazing Finale. (Only on self) >_<

I believe Signet of Devotion/Rejuvenation are reserved for situations which inhibit casting, not to save energy. (Hexed with backfire, dazed, etc.)

I'm not sure if this has been fixed, but last time I experimented with Desecrate Enchantments, Defile Enchantments, and FoC, Master rarely used them as I would. :/ Seems he would only cast Des/Defile Enchs on enchanted targets, but never non-enchanted targets. Also - Quite a few times, I noticed him using FoC on a non-hexed target. -_-
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Old Feb 03, 2007, 08:48 PM // 20:48   #12
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Quote:
Originally Posted by Star Alfur
I believe Signet of Devotion/Rejuvenation are reserved for situations which inhibit casting, not to save energy. (Hexed with backfire, dazed, etc.)
That was not the case with my testing. It was just warriors beating on my team with no hexes or dazed condition.
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Old Feb 03, 2007, 09:09 PM // 21:09   #13
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They only use Signet of Devotion when they're at zero energy.
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Old Feb 03, 2007, 09:19 PM // 21:19   #14
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lack of using signet of devotion

have to manually click warriors endurance or i only realise they havent used it when there at 0 energy

they refresh battle rage as soon as they can, very annoying

spam exhaustion skills way too much

spam oov or other sacraficing skills even if it kills them (or they may bring themselves very close to death i dont know)

use heal party not often enough, but use extinguish when there is one condition on one person...
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Old Feb 04, 2007, 12:53 AM // 00:53   #15
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Quote:
my zhed uses Vapor blade just fine, and mending touch is used by any heroe whenever they are affected by a condition
well I just don't believe. I test all my hero builds at temple of balthasar (versus master of axes, ...). My Koss did not use Mending Touch at all. Neither my ele ever used vapor blade. He has used all other water spells but NEVER vapor blade.


I've tested it again. My ele hero with Vapor Blade (only this skill at skillbar) is attacking... NEVER using the spell. No change when I change anything on his skillbar or when I change his behavior. He just never uses it.


Noticed the same with Mending Touch. My heroes NEVER use it. Versus Master of Axes they get a deep wound but they don't care and DON'T use Mending Touch.


Well.... that really sucks. Can't believe that our heroes act in different ways. I guess all my heroes won't use signet of rejuvenation either. Seems that there are individual bugs at player's heroes.

Last edited by Shady79; Feb 04, 2007 at 01:26 AM // 01:26..
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Old Feb 04, 2007, 06:22 PM // 18:22   #16
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Well, deep wound lowers health and decreases the effectiveness of healing. There is little reason to remove it when you don't (need to) heal and you are not near death.
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Old Feb 04, 2007, 11:14 PM // 23:14   #17
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Acolyte Souske uses Vapor blade himself.
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Old Feb 05, 2007, 05:16 AM // 05:16   #18
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Quote:
Originally Posted by Shady79
- Flail
I've not had a problem with flail on any hero.
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Old Feb 05, 2007, 05:45 AM // 05:45   #19
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My Koss will use Flail, my Melonni won't. I have them both set on guard so I guess /w's won't use it.

I would suspect with Leech Signet they want to get the energy back which would explain why they won't use it to interrupt a signet.

Signet of Devotion/Rejuvenation - ditto, cannot get them to use this skill. Which is a shame since SoD is such an efficient heal.

I can't get my Melonni to pre-emptively use Faithful Intervention. I haven't watched to see if she'll use it when her health gets low.
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Old Feb 05, 2007, 06:58 AM // 06:58   #20
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Heros will not use Elemental attunement and X attunement at the same time.
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